Forum for Outcast guild in Cabal online |
|
| Guides to help our little soldiers ! | |
| | Author | Message |
---|
iSoundd
Posts : 7 Join date : 2013-08-13 Age : 33 Location : Estonia
| Subject: Guides to help our little soldiers ! Sat Aug 24, 2013 8:19 am | |
| Force Archer
Skills
As FA belongs to the magic faction, most of its spells are MATK-based. In short, ATK is generally redundant for a FA.
Secondary Effects
FA only has one spell that causes HP down effect – Poison Arrow FA only has one spell that cause stun – Gravity Distortion FA has 2 spells that has good down effect – Drilled Shot and Prismatic Arrow FA has only one spell that has good knockback effect – Shooting Star
However, with the buff [Thrusting Arrow], knockback rate can be increased. Hence, even lance series, cannon series and critical shot can have good knockback rate when the buff is activated.
Debuffs, Buffs and Recovery spells
FA has two debuffs, Blind and Lower Defense.
FA has quite a number of buffs, totaling to 12. Out of the 12 buffs, 6 buffs can be cast on other players and 6 buffs can only be cast on the FA itself.
In addition, FA is one of the two classes that can heal. With Greater Heal and Mass Healing, FA is the best Healer.
Armor FA’s default armor is battleset. As such, Shadow titanium, teragrace and mithril are exclusive to battle FA only. Wearing battleset allows the FA to have a balance of def, def rate and MATK.
Force Archers are once wizards and some FA become displeased by the loss of MATK when they wield crystals and wear battleset. As time passed, these purists tossed away their battleset and returned to their original roots. They found that by wearing martial set, they are able to improve on their INT and have the casting speed of a FA at the same time. However, to their dismay, they realized that they could only wear up to osmium tier, unlike their wizard brethren who could wear mystic martial and mithril martial.
Now, there are two main groups within the Force Archer class: The Battle FA, which focuses on having a balance, and The Martial FA, which focuses on damage dealing.
Weapons FA’s default weapon is crystal. It specializes in controlling Force rather than intensifying it. Battle FA will wear crystals until it reached osmium battleset. Once it has enough INT, a battle FA will switch to wielding orbs so that it can have more MATK.
Martial FA will wield orbs the moment it starts wearing martial set.
Survivability FA has one of the lowest HP and def among the six classes. Due to these two weaknesses, FA players should never have the concept that it can tank a large mob as well as FS or WA at the later levels.
To highlight the difference in tanking ability, A Lv 100 FA wearing teragrace may be hit for around 200 damage with wraith, while a FS in shineguard may be hit for minimum damage.
SKILLS:
Novice: Power Shot + Fire Arrow Upgrade: Vitality Mastery
Apprentice: Repulsive Armor + Critical Shot, Lv.20 Upgrade: Vitality Mastery
Regular: Terra Lance + Eagle Eye (Note you cant stack it with Vital Force till Rank.15) Upgrade: Vitality Mastery, Defensive Sense
Expert: Stone Cannon (Some players like Poison Arrow cause of its Damage Over Time, but the casting is kinda slow) Upgrade: Vitality Mastery, Defensive Sense, Force Control
A.Expert: Shadow Shot + Mana Condense + Vital Force + Sharpness Upgrade: Vitality Mastery, Defensive Sense, Force Control
Master: Great Heal + Vital Bless (same cant stack with Vital Force till Rank.15) Upgrade: Vitality Mastery, Defensive Sense, Force Control
A.Master: Thrusting Arrow Upgrade: Vitality Mastery, Defensive Sense, Force Control
G.Master: Art of Healing + Gravity Distortion Upgrade: Vitality Mastery, Defensive Sense, Force Control, Ruling Force, Sixth Sense
Completer: Mass Heal + Shooting Star Upgrade: Vitality Mastery, Defensive Sense, Force Control, Ruling Force, Sixth Sense
Transcender: Art of Sniping Upgrade: Vitality Mastery, Defensive Sense, Force Control, Ruling Force, Sixth Sense, Damage Absorb x3 (the previous grades)
Combos:
PvE: Critical Shot, Shadow Shot, Terra lance, Fire lance, Gravity Distortion, Shooting Star PvP: Critical Shot, Shadow Shot, Terra Lance, Fire Lance, Aqua Cannon, Shooting Star
Builds:
Battle: STR, DEX meet the requirements of your Battlesuit, the rest all INT Martial: STR, DEX meet the requirements of your Orb, the rest all INT
Last edited by iSoundd on Sat Aug 31, 2013 11:13 am; edited 1 time in total | |
| | | iSoundd
Posts : 7 Join date : 2013-08-13 Age : 33 Location : Estonia
| Subject: Re: Guides to help our little soldiers ! Sat Aug 24, 2013 9:00 am | |
| WarriorStat retributionObviously you'll need most of your stats to be in Osmium For your equipment you need as minimal amount of dex and int you can use, that means if your Suit requires 56 int and 111 DEX, then it should be like that, everything else should be pumped into STR, and that's the main reason why Greatswords>Daikatana, especially if you are going to wear Titanium Daikatanas require more DEX,in other words waste of stats =) EquipmentWell warriors should focus on critical damage and rate, of cours amp is need as well What you will need as a newbie Osm armorsuit of amp ( if you cant afford 7%samp 50hp then get 100 hp 5% amp) Shineguard boots of amp 5% sword amp Shineguard gloves of amp 5% sword amp Osmium armor helm of deathblow 8rate 20cd, THIS IS A MUST!!! Vampiric amulet +3/+4 Extorsion bracelet +3/+4 Vampiric earrings +2/+4 eof+6 3xrol+1 1cr1 After you get more money you should prioritize more amp instead of defense, so after you get some money change gloves and boots for shadowtitanium amp instead ^^ in this game damage>defense. SkillsSkills you should get are Buffs Iron Skin Aura Barrier Soul Blade Bloody Spirit Bears Vitallity Fury shout Morale Shout Cat's recovery Down Breaker Instant Immunity Attack Skill's you will need Charge Impact Stab Rising blade Siesmic wave Whirlwind Cascade break Sword Canon lvl Sword Quake Dash Fade Debuffs Panic Cry <--- most awsum debuff in game <3 Upgrades all maxed out Vitality Mastery Offensive Sence Defensive Sence Damage Absorb Impact Control Sixth Sence You can max all your skills, because the cooldown and casting time stays all the time the same. ComboPvESeismic Wave - Sword Quake - Seismic Wave - Whirlwind [repeat] PvPCharge - Rising Blade - Power Stab - Seismic Wave - Sword Quake - Whirlwind | |
| | | iSoundd
Posts : 7 Join date : 2013-08-13 Age : 33 Location : Estonia
| Subject: Re: Guides to help our little soldiers ! Sat Aug 24, 2013 9:19 am | |
| Wizard
Skills
Novice: Regeneration, Fade Step Apprentice: Dash Regular: Terra Lance, Fire Lance Expert: Hardness, Stone Cannon, Aqua Cannon, Fire Cannon, Crystal Cannon A Expert: Vacuum, Sharpness Lv. 20 (Wizard dont need, but its recommended when you are high level and going party dungeon) Master: Hailstorm, Blink, Force Increase A Master: Arctiv Field, High Regeneration G Master: Extreame Dual Cannon, Spirit Intension Completer: Space Collapse, Mass Restore Transcender: Art of Force Control, Raise Spirit
Upgrade Skills
Vitality Master Damage Absorb Force Control Reflex Sixth Sense Ruling Force
Combos PVE : Stunlock with Extreme Dual Cannon [EDC] - Meteorite - Stone Cannon - Space Collapse TG : Meteorite - EDC - Stone Cannon - Fire Cannon - Aqua Cannon - Crystal Cannon
BM2 skill bar should be this :
BM2 skillbar -> (Wizard BM2 take 2 skill at same time) Space Collapse - Meteorite - Extreme Dual Cannon - Hailstorm - Lightning Cannon - Stone Cannon - Vacuum - Fire Cannon - Aqua Cannon
There is more combos, like these :
Solo Target / BM1 TG : Aqua Lance - Terra Lance - Extreme Dual Cannon - Fire Lance - Stone Cannon - Fire Cannon - Aqua Cannon
Equipment
2x Critical ring+2 1x Mergareph ring 1x Ring Of Luck +2 Stit Boots +9 7 Mamp Stit Gloves +9 7 mamp / 3% HP Steal of total DMG Osmium Martialsuit +9 7 amp / 50 HP Osmium Martialhelm +9 20 DMG 8 Rate Epaulet of Sage +6 Belt of Vital +4 Atleast Bracelet of Sage +3 Sloted Atleast Vampiric Earring +5 2 x Pherystin / Aqua with 4% CR and 20% CD
| |
| | | iSoundd
Posts : 7 Join date : 2013-08-13 Age : 33 Location : Estonia
| Subject: Re: Guides to help our little soldiers ! Sat Aug 24, 2013 9:54 am | |
| Blader
Skills
Novice: Impact Stab, Flash Draw, Fade Step, Stab and Slash Magic: Just get Regeneration, its useful at beginning ranks Apprentice: Dash,Double Slash, Triple Slash, Concentration (optional, if you get it max it) Regular: Double Rising, Death Cross, Blade Force does not stack with Blade Aura or Soul Blade Expert: Assault, Hasing Dance, Storm Grind, Iron Skin A Expert: Mirage Step, Mirage Grind, Blade Aura Master: Twin Moon Slash, Vital Interference, Aura Barrier A Master: Blade Cry, Natural Hiding (don't get this AT ALL it sucks) G Master: Blade Scud, Soul Blade, Instant Immunity Completer: Lightning Slash, Art of Fierceness, Intuition Transcender: Field Of Fear, Intence Blade Upgrades: Vitality Mastery, Offensive Sense, Defensive Sense, Damage Absorb, Impact Control, Sixth Sense Party Buff Skills : Fatality Increase
Combo
PVE : Death Tempest - Blade Scud - Storm Grind - Lightning Slash PVP : Assault - Lightning Slash - Assault - Double Slash - Storm Grind - Vital Inteference- Assault- Blade Scud
Stats
The blader is based on the stats STR and DEX, doesn't need a lot of INT, only the necessary for the items that uses. The stats STR and DEX give the same points in (attacks, defense, attack rate, defense rate) it will distribute the same quantity with anyone of both. Or if you want to use armor osmium. INT Only the necessary thing to equip items. Can that when finishing rank quest 11 have INT something high (uses Extract INT to lower it).
Items
The Blader needs Sword Amp in suit, gloves and boots and also helm Deathblow (CRI or CDI)
Weapons: Can used osmium or Red Osmiun Deathblow CDI or Mitrhil Slot CDI can be used, Mitrhil slot Sword Amp or Mitrhil DeathBlow. (Blade or Katana)
Suit: Sword Amp. Osmium martial or Armor (more Defense) suit with Sword amp and HP in slot or Mystic 7% Sword Amp crafted.
Boots:Anything with Sword Amp. Can use Titanium, Shadow Titanium, Osmium with amp in slot or better Mystic crafted Sword Amp.
Gloves: Sword Amp. Anything with Sword Amp. Can use Titanium, Shadow Titanium, and Osmium with amp in slot or Mystic crafted Sword Amp.
Helm: Can use helm Deathblow (CRI or CDI). It depends on your critical rate and critical damege.
Rings: Can use rings of luck (+1 or +2), Critical Ring (+1 or +2) and Ring of fighter +10 gives 10% of CDI. Depends of your critical rate and critical damage.
Amulet: Amulet of pain or Amulet of Guard.
Bracelet´s: Bracelet of Fighter or Bracelet of Fighter with slot Sword Amp (+1,+2,+3 Etc) Depends of your honor
Earrings: Earring of Guard (+1,+2,+3,etc) for TG can use Earring of Regeneration (+1,+2,+3,etc) Depends of your honor
Epaulet: Epaulet of Figther
Blader can use items Vampiric (Amulets and Earrings) or HP steal (Rings and Bracelet´s) for Chaos Arena or dungeons
| |
| | | iSoundd
Posts : 7 Join date : 2013-08-13 Age : 33 Location : Estonia
| Subject: Re: Guides to help our little soldiers ! Sat Aug 31, 2013 11:57 am | |
| Force ShielderStatsSword Force Shielder Rest to STR INT: 230 DEX: 250 Magic Force Shileder STR: 285 Rest to INT DEX: 235 Hybrid Type Force Shielder (Both Sword and Magic Force Shielder) STR: 290 INT: 240 Rest to DEX BuildsYou may already know that there are 2 builds for the Force Shielder. Namely: Sword FS (sFS) and Magic FS (mFS). First up -> Sword FS This build is originally the build of FS. They have high defense and cool-looking lightning effect skills. It is a very strong and capable in PvE (Player vs Environment), it can even solo the most dungeons without any major problems. In terms of PvP (Player bs Player), well some people says that they're weak which is not entirely true. Their attacks are as painful as Warriors or even more when it Critical especially Shield Splinter - 100% and can stack with your Critical Dmage including upgrades + MB, you can pretty much take half of your opponents HP. And the defense helps a lot. Magic FS This build was made by the European players and considered it to be a powerful Player vs Player build. They have mid- defense because they focus more in INT not in STR (which gives for defense) but they really hurt because of the crushing blow & MB buff. Art of Defense (AoD) is their best friend even though they can't move but since their range so it's not a problem. They use mostly Cannons or/and Lances, but honestly it's kinda boring since you'll be throwing cannons/lances all the time. In terms of PvE, their also good. You might wonder why i didn't include the Hybrid build. That is because it's not a good build. Which most players say and really mean it. You would rather focus on one build, whether it's sword or magic. SkillsSword Skills : Shield Splinter Shield Break Shield Explosion Shield Ray Storm Crush Guillotine Shield Charge Earth Divide Dash Fadestep Force Kick Impact Stab [DPS] Force Stab [DPS] Mighty Wish Magic Skills : Regeneration Crushing Blade Shield Harden Heal Blade of Judgment Terra Lance [MFS] Fire Lance [MFS] Aqua Lance [MFS] Stone Cannon [MFS] Fire Cannon [MFS] Aqua Cannon [MFS] Mortal Bane Shadow Shield Art of Defense Provocation Upgrade SkillsSword Force ShielderVitality Mastery Offensive Sense Defense Sense Impact Control Absorb Damage Sixth Sense Magic Force ShielderVitality Mastery Force Control Defense Sense Ruling Force Absorb Damage Sixth Sense Items(Basically you have to focus on Critical Dmage increase and Amp.) - 2 Ring of Luck +1/2 - Amulet of Pain (buy the ones you can wear and afford since nowadays a +3/4 are quite expensive) Osmium Amor/Battle helm of Deathblow full crit damge inc... Osmium Armor/Battle of will with amp in one slot and +hp in the other Osmium Armor/Battle Gloves of Amp or Destruction with amp and +attack Osmium Armor/Battle Boots of will with amp in one slot and +hp in the other Osmium Blade or Katana Lapiz or Topaz crystal/orb or mithril EoF (PvP) & EoG (PvE) meaning you have to have two epaulets Go for Mithril later on with the same attributes. sFS CombosPvESS -> {Round Cut} -> SB Round Cut if you're low on HP and need to leech some - it'll still work with the stun combo and you'll still only get hit once. Otherwise, go straight to Shield Break. Combo works up to 18 SS, 15 BoJ. Stun LockBoJ -> SS -> SR -> SB BoJ - Excellent Shield Splinter - Excellent Shield Ray - Good, past 2nd bar. SB - Excellent. You need half the distance between the 2nd line and the end of the combo bar at Shield Ray for this combo to work. At 6-11 combo, you will only need 1/4th, and at 11+, you don't need to change anything, it's auto stun-lock 90% of the time. BossSS - SB -SS - SE SS - SB -SE SS - SB - SS - SE - SR SS - SB - SS - SE - [SB - SS - SE] PvP SS - SB - SS - SE SS - SE - SS - SB SR - SS - SR SS - SB - SE SS - SB - SS - SE - SR SS - SB - SS - SE - [SB - SS - SE] Add Impact Stab/Force Stab/Soaring Shot/Shield Ray/Shield Charge/Force Kick anywhere you like if you need to weaken the other player a bit to finish him with your next GM/Completer. Storm Crush is also a good finisher. As for which combo is the best, that's up to you. mFS CombosMostly you have to use either Cannons or lances.. or even both.. Fire Cannon>Terra lance ->Earth/Rock Cannon ->Crystal Cannon>Fire lance>Lightning Cannon This is commonly known as a DPS type combo. Very Effective... Use Mortal Bane when you use this.. It will maximize the damage you deal to your opponents.. Killing them fast and makes it hard for them to get close to you since Cannons has (knock-back) and lances got (down). You should also utilize Art of Defense properly.. Use AoD when your hp is likely at 20-30%... Using AoD at the beginning is not good, your opponent can tell if you casted AoD and they can dash/Fade away to get out of your range... So use it when their close to you. | |
| | | Sponsored content
| Subject: Re: Guides to help our little soldiers ! | |
| |
| | | | Guides to help our little soldiers ! | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|