outcast
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Forum for Outcast guild in Cabal online
 
HomeLatest imagesSearchRegisterLog in

 

 Guides to help our little soldiers !

Go down 
AuthorMessage
iSoundd

iSoundd


Posts : 7
Join date : 2013-08-13
Age : 33
Location : Estonia

Guides to help our little soldiers ! Empty
PostSubject: Guides to help our little soldiers !   Guides to help our little soldiers ! EmptySat Aug 24, 2013 8:19 am

Force Archer

Skills

As FA belongs to the magic faction, most of its spells are MATK-based. In short, ATK is generally redundant for a FA.

Secondary Effects

FA only has one spell that causes HP down effect – Poison Arrow
FA only has one spell that cause stun – Gravity Distortion
FA has 2 spells that has good down effect – Drilled Shot and Prismatic Arrow
FA has only one spell that has good knockback effect – Shooting Star

However, with the buff [Thrusting Arrow], knockback rate can be increased.
Hence, even lance series, cannon series and critical shot can have good knockback rate when the buff is activated.

Debuffs, Buffs and Recovery spells

FA has two debuffs, Blind and Lower Defense.

FA has quite a number of buffs, totaling to 12.
Out of the 12 buffs, 6 buffs can be cast on other players and 6 buffs can only be cast on the FA itself.

In addition, FA is one of the two classes that can heal.
With Greater Heal and Mass Healing, FA is the best Healer.

Armor
FA’s default armor is battleset. As such, Shadow titanium, teragrace and mithril are exclusive to battle FA only.
Wearing battleset allows the FA to have a balance of def, def rate and MATK.

Force Archers are once wizards and some FA become displeased by the loss of MATK when they wield crystals and wear battleset.
As time passed, these purists tossed away their battleset and returned to their original roots.
They found that by wearing martial set, they are able to improve on their INT and have the casting speed of a FA at the same time.
However, to their dismay, they realized that they could only wear up to osmium tier, unlike their wizard brethren who could wear mystic martial and mithril martial.

Now, there are two main groups within the Force Archer class:
The Battle FA, which focuses on having a balance, and
The Martial FA, which focuses on damage dealing.

Weapons
FA’s default weapon is crystal. It specializes in controlling Force rather than intensifying it.
Battle FA will wear crystals until it reached osmium battleset.
Once it has enough INT, a battle FA will switch to wielding orbs so that it can have more MATK.

Martial FA will wield orbs the moment it starts wearing martial set.

Survivability
FA has one of the lowest HP and def among the six classes.
Due to these two weaknesses, FA players should never have the concept that it can tank a large mob as well as FS or WA at the later levels.

To highlight the difference in tanking ability,
A Lv 100 FA wearing teragrace may be hit for around 200 damage with wraith, while a FS in shineguard may be hit for minimum damage.

SKILLS:

Novice: Power Shot + Fire Arrow
Upgrade: Vitality Mastery

Apprentice: Repulsive Armor + Critical Shot, Lv.20
Upgrade: Vitality Mastery

Regular: Terra Lance + Eagle Eye (Note you cant stack it with Vital Force till Rank.15)
Upgrade: Vitality Mastery, Defensive Sense

Expert: Stone Cannon (Some players like Poison Arrow cause of its Damage Over Time, but the casting is kinda slow)
Upgrade: Vitality Mastery, Defensive Sense, Force Control

A.Expert: Shadow Shot + Mana Condense + Vital Force + Sharpness
Upgrade: Vitality Mastery, Defensive Sense, Force Control

Master: Great Heal + Vital Bless (same cant stack with Vital Force till Rank.15)
Upgrade: Vitality Mastery, Defensive Sense, Force Control

A.Master: Thrusting Arrow
Upgrade: Vitality Mastery, Defensive Sense, Force Control

G.Master: Art of Healing + Gravity Distortion
Upgrade: Vitality Mastery, Defensive Sense, Force Control, Ruling Force, Sixth Sense

Completer: Mass Heal + Shooting Star
Upgrade: Vitality Mastery, Defensive Sense, Force Control, Ruling Force, Sixth Sense

Transcender: Art of Sniping
Upgrade: Vitality Mastery, Defensive Sense, Force Control, Ruling Force, Sixth Sense, Damage Absorb x3 (the previous grades)

Combos:

PvE: Critical Shot, Shadow Shot, Terra lance, Fire lance, Gravity Distortion, Shooting Star
PvP: Critical Shot, Shadow Shot, Terra Lance, Fire Lance, Aqua Cannon, Shooting Star

Builds:

Battle: STR, DEX meet the requirements of your Battlesuit, the rest all INT
Martial: STR, DEX meet the requirements of your Orb, the rest all INT


Last edited by iSoundd on Sat Aug 31, 2013 11:13 am; edited 1 time in total
Back to top Go down
iSoundd

iSoundd


Posts : 7
Join date : 2013-08-13
Age : 33
Location : Estonia

Guides to help our little soldiers ! Empty
PostSubject: Re: Guides to help our little soldiers !   Guides to help our little soldiers ! EmptySat Aug 24, 2013 9:00 am

Warrior

Stat retribution

Obviously you'll need most of your stats to be in Osmium Smile

For your equipment you need as minimal amount of dex and int you can use, that means if your Suit requires 56 int and 111 DEX, then it should be like that, everything else should be pumped into STR, and that's the main reason why Greatswords>Daikatana, especially if you are going to wear Titanium Daikatanas require more DEX,in other words waste of stats =)

Equipment

Well warriors should focus on critical damage and rate, of cours amp is need as well

What you will need as a newbie

Osm armorsuit of amp ( if you cant afford 7%samp 50hp then get 100 hp 5% amp)
Shineguard boots of amp 5% sword amp
Shineguard gloves of amp 5% sword amp
Osmium armor helm of deathblow 8rate 20cd, THIS IS A MUST!!!
Vampiric amulet +3/+4
Extorsion bracelet +3/+4
Vampiric earrings +2/+4
eof+6
3xrol+1
1cr1

After you get more money you should prioritize more amp instead of defense, so after you get some money change gloves and boots for shadowtitanium amp instead ^^ in this game damage>defense.

Skills

Skills you should get are

Buffs
Iron Skin
Aura Barrier
Soul Blade
Bloody Spirit
Bears Vitallity
Fury shout
Morale Shout
Cat's recovery
Down Breaker
Instant Immunity

Attack Skill's you will need

Charge
Impact Stab
Rising blade
Siesmic wave
Whirlwind
Cascade break
Sword Canon lvl
Sword Quake
Dash
Fade

Debuffs

Panic Cry <--- most awsum debuff in game <3

Upgrades all maxed out

Vitality Mastery
Offensive Sence
Defensive Sence
Damage Absorb
Impact Control
Sixth Sence

You can max all your skills, because the cooldown and casting time stays all the time the same.

Combo

PvE

Seismic Wave - Sword Quake - Seismic Wave - Whirlwind [repeat]

PvP

Charge - Rising Blade - Power Stab - Seismic Wave - Sword Quake - Whirlwind
Back to top Go down
iSoundd

iSoundd


Posts : 7
Join date : 2013-08-13
Age : 33
Location : Estonia

Guides to help our little soldiers ! Empty
PostSubject: Re: Guides to help our little soldiers !   Guides to help our little soldiers ! EmptySat Aug 24, 2013 9:19 am

Wizard

Skills

Novice: Regeneration, Fade Step
Apprentice: Dash
Regular: Terra Lance, Fire Lance
Expert: Hardness, Stone Cannon, Aqua Cannon, Fire Cannon, Crystal Cannon
A Expert: Vacuum, Sharpness Lv. 20 (Wizard dont need, but its recommended when you are high level and going party dungeon)
Master: Hailstorm, Blink, Force Increase
A Master: Arctiv Field, High Regeneration
G Master: Extreame Dual Cannon, Spirit Intension
Completer: Space Collapse, Mass Restore
Transcender: Art of Force Control, Raise Spirit

Upgrade Skills

Vitality Master
Damage Absorb
Force Control
Reflex
Sixth Sense
Ruling Force

Combos
PVE : Stunlock with Extreme Dual Cannon [EDC] - Meteorite - Stone Cannon - Space Collapse
TG : Meteorite - EDC - Stone Cannon - Fire Cannon - Aqua Cannon - Crystal Cannon

BM2 skill bar should be this :

BM2 skillbar -> (Wizard BM2 take 2 skill at same time)
Space Collapse - Meteorite - Extreme Dual Cannon - Hailstorm - Lightning Cannon - Stone Cannon - Vacuum - Fire Cannon - Aqua Cannon

There is more combos, like these :

Solo Target / BM1 TG : Aqua Lance - Terra Lance - Extreme Dual Cannon - Fire Lance - Stone Cannon - Fire Cannon - Aqua Cannon

Equipment

2x Critical ring+2
1x Mergareph ring
1x Ring Of Luck +2
Stit Boots +9 7 Mamp
Stit Gloves +9 7 mamp / 3% HP Steal of total DMG
Osmium Martialsuit +9 7 amp / 50 HP
Osmium Martialhelm +9 20 DMG 8 Rate
Epaulet of Sage +6
Belt of Vital +4
Atleast Bracelet of Sage +3 Sloted
Atleast Vampiric Earring +5
2 x Pherystin / Aqua with 4% CR and 20% CD

Back to top Go down
iSoundd

iSoundd


Posts : 7
Join date : 2013-08-13
Age : 33
Location : Estonia

Guides to help our little soldiers ! Empty
PostSubject: Re: Guides to help our little soldiers !   Guides to help our little soldiers ! EmptySat Aug 24, 2013 9:54 am

Blader

Skills

Novice: Impact Stab, Flash Draw, Fade Step, Stab and Slash
Magic: Just get Regeneration, its useful at beginning ranks
Apprentice: Dash,Double Slash, Triple Slash, Concentration (optional, if you get it max it)
Regular: Double Rising, Death Cross, Blade Force does not stack with Blade Aura or Soul Blade
Expert: Assault, Hasing Dance, Storm Grind, Iron Skin
A Expert: Mirage Step, Mirage Grind, Blade Aura
Master: Twin Moon Slash, Vital Interference, Aura Barrier
A Master: Blade Cry, Natural Hiding (don't get this AT ALL it sucks)
G Master: Blade Scud, Soul Blade, Instant Immunity
Completer: Lightning Slash, Art of Fierceness, Intuition
Transcender: Field Of Fear, Intence Blade
Upgrades: Vitality Mastery, Offensive Sense, Defensive Sense, Damage Absorb, Impact Control, Sixth Sense
Party Buff Skills : Fatality Increase

Combo

PVE : Death Tempest - Blade Scud - Storm Grind - Lightning Slash
PVP : Assault - Lightning Slash - Assault - Double Slash - Storm Grind - Vital Inteference- Assault- Blade Scud

Stats

The blader is based on the stats STR and DEX, doesn't need a lot of INT, only the necessary for the items that uses.
The stats STR and DEX give the same points in (attacks, defense, attack rate, defense rate) it will distribute the same quantity with anyone of both. Or if you want to use armor osmium.
INT Only the necessary thing to equip items. Can that when finishing rank quest 11 have INT something high (uses Extract INT to lower it).

Items

The Blader needs Sword Amp in suit, gloves and boots and also helm Deathblow (CRI or CDI)

Weapons: Can used osmium or Red Osmiun Deathblow CDI or Mitrhil Slot CDI can be used, Mitrhil slot Sword Amp or Mitrhil DeathBlow. (Blade or Katana)

Suit: Sword Amp. Osmium martial or Armor (more Defense) suit with Sword amp and HP in slot or Mystic 7% Sword Amp crafted.

Boots:Anything with Sword Amp. Can use Titanium, Shadow Titanium, Osmium with amp in slot or better Mystic crafted Sword Amp.

Gloves: Sword Amp. Anything with Sword Amp. Can use Titanium, Shadow Titanium, and Osmium with amp in slot or Mystic crafted Sword Amp.

Helm: Can use helm Deathblow (CRI or CDI). It depends on your critical rate and critical damege.

Rings: Can use rings of luck (+1 or +2), Critical Ring (+1 or +2) and Ring of fighter +10 gives 10% of CDI. Depends of your critical rate and critical damage.

Amulet: Amulet of pain or Amulet of Guard.

Bracelet´s: Bracelet of Fighter or Bracelet of Fighter with slot Sword Amp (+1,+2,+3
Etc) Depends of your honor

Earrings: Earring of Guard (+1,+2,+3,etc) for TG can use Earring of Regeneration (+1,+2,+3,etc) Depends of your honor

Epaulet: Epaulet of Figther

Blader can use items Vampiric (Amulets and Earrings) or HP steal (Rings and Bracelet´s) for Chaos Arena or dungeons
Back to top Go down
iSoundd

iSoundd


Posts : 7
Join date : 2013-08-13
Age : 33
Location : Estonia

Guides to help our little soldiers ! Empty
PostSubject: Re: Guides to help our little soldiers !   Guides to help our little soldiers ! EmptySat Aug 31, 2013 11:57 am

Force Shielder

Stats

Sword Force Shielder

Rest to STR
INT: 230
DEX: 250

Magic Force Shileder

STR: 285
Rest to INT
DEX: 235

Hybrid Type Force Shielder (Both Sword and Magic Force Shielder)

STR: 290
INT: 240
Rest to DEX

Builds

You may already know that there are 2 builds for the Force Shielder. Namely: Sword FS (sFS) and Magic FS (mFS).

First up -> Sword FS

This build is originally the build of FS. They have high defense and cool-looking lightning effect skills.
It is a very strong and capable in PvE (Player vs Environment), it can even solo the most dungeons without any major problems. In terms of PvP (Player bs Player), well some people says that they're weak which is not entirely true. Their attacks are as painful as Warriors or even more when it Critical especially Shield Splinter - 100% and can stack with your Critical Dmage including upgrades + MB, you can pretty much take half of your opponents HP. And the defense helps a lot.

Magic FS

This build was made by the European players and considered it to be a powerful Player vs Player build. They have mid- defense because they focus more in INT not in STR (which gives for defense) but they really hurt because of the crushing blow & MB buff. Art of Defense (AoD) is their best friend even though they can't move but since their range so it's not a problem.
They use mostly Cannons or/and Lances, but honestly it's kinda boring since you'll be throwing cannons/lances all the time. In terms of PvE, their also good.

You might wonder why i didn't include the Hybrid build. That is because it's not a good build. Which most players say and really mean it. You would rather focus on one build, whether it's sword or magic.

Skills

Sword Skills :

Shield Splinter
Shield Break
Shield Explosion
Shield Ray
Storm Crush
Guillotine
Shield Charge
Earth Divide
Dash
Fadestep
Force Kick
Impact Stab [DPS]
Force Stab [DPS]
Mighty Wish

Magic Skills :

Regeneration
Crushing Blade
Shield Harden
Heal
Blade of Judgment
Terra Lance [MFS]
Fire Lance [MFS]
Aqua Lance [MFS]
Stone Cannon [MFS]
Fire Cannon [MFS]
Aqua Cannon [MFS]
Mortal Bane
Shadow Shield
Art of Defense
Provocation

Upgrade Skills

Sword Force Shielder


Vitality Mastery
Offensive Sense
Defense Sense
Impact Control
Absorb Damage
Sixth Sense

Magic Force Shielder

Vitality Mastery
Force Control
Defense Sense
Ruling Force
Absorb Damage
Sixth Sense

Items
(Basically you have to focus on Critical Dmage increase and Amp.)

- 2 Ring of Luck +1/2
- Amulet of Pain (buy the ones you can wear and afford since nowadays a +3/4 are quite expensive)
Osmium Amor/Battle helm of Deathblow full crit damge inc...
Osmium Armor/Battle of will with amp in one slot and +hp in the other
Osmium Armor/Battle Gloves of Amp or Destruction with amp and +attack
Osmium Armor/Battle Boots of will with amp in one slot and +hp in the other
Osmium Blade or Katana
Lapiz or Topaz crystal/orb or mithril
EoF (PvP) & EoG (PvE) meaning you have to have two epaulets

Go for Mithril later on with the same attributes.

sFS Combos

PvE

SS -> {Round Cut} -> SB

Round Cut if you're low on HP and need to leech some - it'll still work with the stun combo and you'll still only get hit once. Otherwise, go straight to Shield Break. Combo works up to 18 SS, 15 BoJ.

Stun Lock

BoJ -> SS -> SR -> SB
BoJ - Excellent
Shield Splinter - Excellent
Shield Ray - Good, past 2nd bar.
SB - Excellent.

You need half the distance between the 2nd line and the end of the combo bar at Shield Ray for this combo to work. At 6-11 combo, you will only need 1/4th, and at 11+, you don't need to change anything, it's auto stun-lock 90% of the time.

Boss

SS - SB -SS - SE
SS - SB -SE
SS - SB - SS - SE - SR
SS  - SB - SS - SE - [SB - SS - SE]

PvP

SS - SB - SS - SE
SS - SE - SS - SB
SR - SS - SR
SS - SB - SE
SS - SB - SS - SE - SR
SS - SB - SS - SE - [SB - SS - SE]

Add Impact Stab/Force Stab/Soaring Shot/Shield Ray/Shield Charge/Force Kick anywhere you like if you need to weaken the other player a bit to finish him with your next GM/Completer. Storm Crush is also a good finisher. As for which combo is the best, that's up to you.

mFS Combos

Mostly you have to use either Cannons or lances.. or even both..
Fire Cannon>Terra lance ->Earth/Rock Cannon ->Crystal Cannon>Fire lance>Lightning Cannon

This is commonly known as a DPS type combo.
Very Effective... Use Mortal Bane when you use this.. It will maximize the damage you deal to your opponents..
Killing them fast and makes it hard for them to get close to you since Cannons has (knock-back) and lances got (down).

You should also utilize Art of Defense properly..
Use AoD when your hp is likely at 20-30%... Using AoD at the beginning is not good, your opponent can tell if you casted AoD and they can dash/Fade away to get out of your range... So use it when their close to you.
Back to top Go down
Sponsored content





Guides to help our little soldiers ! Empty
PostSubject: Re: Guides to help our little soldiers !   Guides to help our little soldiers ! Empty

Back to top Go down
 
Guides to help our little soldiers !
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
outcast :: General :: Outcast-
Jump to: